[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Smelly garbage?
- To: Inferno Mailing List <inferno@artnet.com.br>
- Subject: Smelly garbage?
- From: Adam Fletcher <adamf@csh.rit.edu>
- Old-Reply-to: adamf@csh.rit.edu
I think i've found a problem in the limbo garbage collection, but it could just be my limited knowledge of limbo.. I've been writing a version of Tetris in Limbo and have the mysterious problem of it sucking memory until the emulator dies. I'm running 1.0 on a Win95 machine with 32 megs of ram, and the Tetris game is all simple arrays.. The only part that i'm not sure about is the Tk implementation - are there anyone known bugs in Inferno's Tk? I realize the problem could very well be in my code, but (according the memory monitor) the system is never freeing the memory, even after i cleanly(?) exit the Tetris game. If i had to manually allocate and free memory i would understand this, but i was under the understanding that Inferno handles that for me... Has anyone experinced any similar problem? If anyone wants to see the code i'll post it, but the game is not done yet.. Adam Fletcher adamf@csh.rit.edu
- Prev by Date: allocating displays under emu
- Next by Date: HELP - pushing Inferno as a solution
- Prev by thread: Re[1]: inferno and ARM CHIPS
- Next by thread: HELP - pushing Inferno as a solution
- Index(es):