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Re: allocating displays under emu
- To: inferno@artnet.com.br
- Subject: Re: allocating displays under emu
- From: rob@plan9.bell-labs.com
Emu is an emulator for a real operating system. The system assumes it has a frame buffer, and emu emulates this by allocating a window. All the associated allocation is done when the first attach is made to the draw device. If you delete the window, it is analogous to unplugging the frame buffer; Inferno will not be able to attach to another. The intention is to create multiple Inferno windows within the single window emu allocates. -rob
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